Bl3 consecutive hits anointment. The card isn't really accurate.

Bl3 consecutive hits anointment The item card is not telling the truth about the anointment. Consecutive Hits (CH) is a neat one. Weapon 7: Sand Hawk [fire variation] Anointment: Consecutive Hits increase Weapon Damage by 1% per hit, misses remove Other have already explained urad, but some other anointment abbreviations you might see are: N2M - next two mags bonus element ASE 100 - action skill end gain 100% weapon damage Has anyone tested this to confirm? Just curious because they both do the same thing but could be lethal if they stack. X8 uses too much ammo and leads to reloading taking up time in GitM. The card isn't really accurate. Kinda depends on what you want. Elemental critical hits can cause status effects of that element to explode, creating a nova that deals 500% of the status effect's damage. It just checks that you've done ANY damage within the last second. A gun like the Kill o' the Wisp shoots a projectile that 'hexes' anything near it, so the mechanics behind it could potentially be quite interesting with that specific anointment on it. Your class mod matters a lot too. You can have 4 charges of rakks fairly easily and with a cool down of 18 seconds and the gun anointment doubling damage for 8ish seconds it makes . Consecutive is 1 second without doing damage (not what it says on the card), Kill Stack looses a stack every 25 seconds, so it can be a little easier to maintain through lulls. Second one is when the stickys start to explode. Lowered to 125%; While an Action Skill is Active, Weapon Damage is increased by 200%. Not dealing damage for 1 second will remove the bonus, however, the “Consecutive Hits” damage may also come from other sources like your Action skill or Grenades. I'm wondering how the Consecutive Hits anoint affects The Lob. I don't know even one character that can not hold up the 100% bonus with his action skills almost all the time. which is why i prefer the annoint. Her bottomless mags build can take advantage of the consecutive hits annointment but I’m not familiar with how efficient that is cause I’ve always played explosives. Also 100% gundamage ASE is still solid for all weapons. Most people just do 150/50 radiation builds or consecutive hits since it works on anyone. "Consecutive Hits increase weapon damage by 1% per hit, misses remove all bonuses" so its not applied to any damage your character does, only the weapon damage. com Would it get a consecutive hit for each enemy, or just one if it hits anyone? Do consecutive hits retain if you switch weapons? Does missing with another weapon take away the other weapon's consecutive hits? Feb 21, 2020 · In this video I break down the consecutive hits annointment. Mar 31, 2021 · Borderlands 3 Finally Found The LAST Con Hits The Monarch - More Legendary drops for you guy's to claim, if you Would like one of these DUE to not dropping f Depends on build and who you play as. Aug 21, 2020 · Applies to any weapon that can get the anointment, really shines on high mag weapons that make it easier to get to max stacks; The boost can be maintained for as long as you can get stacks or hit a specific target; Consecutive Hits Anointment Details. That is a must for that build imo. Consecutive Hits Anointment" - Page 2. Even if i do get it i have like 6 other weapons i need to re-roll. Next 2 mags element damage are all great and can be useful to try and pair an element with the fire of the hellwalker and your grenade and/or shield anoint element. Depends on the weapon you are ussing. Also Be Sure 300/90 vs. I would use ase next two magazine gets bonus damage but I’ll sometimes get unlucky and have my tizzy break in quick succession thus making consecutive hits be more reliable source of dps increase. The re roll system wasn’t made to instantly give you every roll you wanted, I think the fan base had a unrealistic expectation for that. But urad of course requires more specific builds. status effects, grenade damage, action skill damage, exploding barrels, AOE damage, literally any source of damage will help stack this to 200%. Misses remove all bonuses. Consecutive Hits increase Weapon Damage by 1% per hit, misses remove all bonuses. e. Consecutive Hits increase weapon damage by 1% per hit, misses remove all bonuses Unforgiven 432% Crit: After exiting Iron Bear Kills increase Iron Bear's cooldown rate by 30%. Each took from about 5k to 20k eridium, with a couple taking 30k. only times I could say Consecutive hits being marginally better for her is against really tanky bosses and mobs but I would still go for ASE 100% dmg anoints, unless you're having actual trouble melting through the enemy quick or going for some specific build & gear combo that would actually benefit more with Consec. The slide speed combined with his kill skill speed bonuses makes the damage of the rocket insane. Since it's projectile is somewhat unique among weapons, it's damage works in a mini AoE around the projectile. Elements don't matter as much on the Monarch as they do on some other weapons but it helps to match ***THIS METHOD WAS PATCHED on 02/13/2020*** This method was a simple glitch that changed 1 anointment to another. Mar 18, 2021 · We are mostly using Consecutive Hits anointment and with Sniper Rifles or Rocket Launchers the 300% damage increase for potential one-shots. Missing does not reset CH, not doing damage (any source) for ~1 second (probably less) resets stacks (like the Pearl). CH can also be stacked form any damage source, so long as the weapon is equipped. Consecutive Hits is a good all rounder, for Zane you want SNTL cryo, unless you have a Front Loader then you want 150% rad when below 50% health - this applies to all characters. 100 next 2 mags, 100 action skill end, consecutive hits, 250 phasecast, 300/90 for certain weapons and 300 phaseslam. hits i mean objectively 250 phasecast is the biggest number. It doesn't matter if you miss hits or not. I think consecutive hits and urad are the top 2. The anointment breaks if you swap weapons, but I could have sworn ASA was swappable at one time. TVHM isnt supposed to change the odds of getting any anointment, it just adds more badasses and annointed ennemies. Bonus elements on mag is good on nearly anything since the buff. Weapon 4: Clairvoyance [cryo] Anointment: Consecutive Hits increase Weapon Damage by 1% per hit, misses remove all bonuses For Borderlands 3 on the PlayStation 4, a GameFAQs message board topic titled "300/90 vs. This video will show you exactly how this annointment works, and hopefully you can make more inf Consecutive Hits Annointment In-Depth Breakdown! Summary: Damage from any source will stack with every "tick". Works like a machine on my moze and Fl4k. Consecutive Hits (both the anointment, and Pearl) don't actually require you to get consecutive hits. keep in mind consecutive hits stacks up to 200% very easily especially on amara who can apply lots of DoT everywhere, and is the most versatile, I would completely avoid 200 ASA since it won't be active most of the time. misses remove all bonuses. Limited the amount of times this could stack to 100; On Action Skill End, Splash Damage is increased by 200% for a short time. Welcome to the Eldar Subreddit, the premier place on Reddit to discuss Eldar, Dark Eldar and Harlequins for Warhammer 40,000! Feel free to share your army lists, strategies, pictures, fluff and fan-fic, or ask questions or for the assistance of your fellow Eldar! A place to discuss all things Bravely! The Bravely series began in 2012 with Bravely Default: Flying Fairy for the Nintendo 3DS, a turn-based JRPG featuring an innovative mix of classic and modern gameplay elements. It's Piss Grenade: While Iron Bear is active Taking damage has a 20% chance to spawn a grenade. Moving swiftly along, we get to the star helix. Zane’s clone and drone both contribute to Pearl stacking, and they can freeze enemies and do extra damage with Ice Breaker, so they can definitely interact with at least some artifacts. Consecutive hits and phasecast 250 are the best anoints on it depending on what build you play, and I guess phase grasp 150 gun dmg is on spot too. All Mozes best damage is bonus, meaning it doesnt get any anointments bonus damage applied to it. fandom. As a little update and side note. You don't need to switch to TVMH, the real problem here is the size of the lootpool for annointments, making it pretty hard to get a specific one sometimes. What is the best way to get a specific annoit ? I spent over 10k eridium re-rolling a Flipper to get Consecutive hits and still did not get a single one. As AiraComet said, consecutive hits and kill stacks. Reply reply Universal: ASE damage, ASE Elemental, ASE splash damage, and maybe consecutive hits Of course your grenade anointment matters and so does your shield depending on your build. Stacks dissapear if you don't deal damage after a very short time. However, URAD is going to be a 150% damage increase when procced no matter what. Those you can only use on the VH they're intended for. Reply eco-III 6 days ago · It’s also a great grenade mod to use with a consecutive hits anointment because the damage from the explosions keeps the stacks from the anoint up. Anointments on the gun do NOT stack with multiple action skill uses. But the implicit assumption (from my reading of your statement -- I could be misinterpreting your statement) is that the anointment chance is independent of the gun. The Snowdrift is here because BL3 has a hard on for making Bosses have mechanics that make have to move fast to either dodge something or complete a phase. For rakk attack its basically anything that's ASE or 50/150. Amara is just a powerbouse, a variety if annoints work with her fakegrasping. In my case x18% dmg per shot when all stickys hit the target. 6 days ago · Consecutive Hits increase Weapon Damage by 1% per hit, misses remove all bonuses. 500% elemental crit novas works with Iron Bear/Cub, and the incendiary vladof rifle will proc it as well. If not, consecutive hits is solid though I prefer 150 damage over 90 health with my Moze build. Edit: The snowdrift is useful if you want to fire off a rocket shot (scourge, hive) at a boss or group of enemies before engaging. What most of you are sending me DMs about now is about fully modded gear that originates from PC versions of BL3 and are sent over to the console versions via mail. I primarily use a incendiary and corrosive Tizzy both with consecutive hits anointment. Small tweaks to most builds but its consist and dependable for all four with my play style. The after phasecast and after phaseslam is good enough but Ties that bind and Phasegrasps are very good Action Skill and those two scale very poorly with Mayhem levels. On TVHMH4, ties that bind, consecutive 1% hits. For the coil you’ll want consecutive hits. 300/90 still works on heavy singel target like ion cannon. Have one that does corrosive and shock with the consecutive hits anointment, so it's perfect to take out armor or shields before switching to something else. Consecutive Hits Anointment Qushu92 4 years ago #1 So, I've been under the impression that 300/90 is the best anoint to have for weapons for a while now. If you have, it keeps up the hit counter. I am farming minosaur for my consecutive hit anointment flipper (fire element) I believe I have already farmed more than 500 flippers, but did not see one with consecutive anointment. Almost everything else that gives bonus dmg is better then that one. My main question is is it worth continuing to farm for a Gamma Burst 115 bonus rad? And is it worth it to farm for one with the redundant prefix? People have seriously slept on consecutive hits. Gamma burst is either 50/150 or ASA. I've rerolled dozens of guns for urad and the same for consecutive hits. Amara : one of the best AR for Amara with all her splash skills and bullet speed. Things that wont usually change is the consecutive hit for Shotguns and 90 Such as "After exiting iron bear, gain increased fire rate and reload speed. now for bosses consec. But his clone with Double Barrel does not inherit anointments, so my guess with consecutive hits would be no. As far as anointment, i recommend getting yourself one in the consecutive hits anoint, or the 300/90 anoint. Jan 10, 2025 · Consecutive Hits increase Weapon Damage by 1% per hit but is now limited to 100 stacks. I tested the skulls by shooting (the bullets) over enemies heads so only the skulls did damage. The character that will probably benefit the most from using Ember's is Amara or Moze. Moze : holy moly. Im using consecutive hits but I would like to know if the next two mags bonus element damage would be any better? Related Topics Borderlands 3 First-person shooter Shooter game Gaming The consecutive hits anointment used to be a solid Fl4k one, especially on the Garcia shotgun but the new general anointment look like they usurp it i. An anointment stays for 8 seconds. Mindsweeper carries this gun into god tier territory and I absolutely would not recommend blastmaster for this weapon of mass destruction due to its ammo guzzling nature. ASE works on no-Cub Moze but it's pretty clunky to activate. Every hit will give you the boost. 300/90 is generally the best anointment for hard hitting single shot weapons like sniper rifles. Also, it has some low damage rolls with big mags. Plus it means for the most part my weapons are all universally viable for everyone. It's super easy to stack since any damage counts: DOTs, grenades (Hunter Seeker/Hex are great for this, or even a purple if you get one that shoots bullets + tesla), reflected damage, pet damage, shield novas, etc. My Moze has a consecutive hit anointment on her 2 Dictators, 25% more damage on throw for her Piss Grenade, an Airborn damage anointment on her Flakker and ideally I’m looking to get the same for her ion cannon. The important part is that you have to hold down your trigger. And while we’re here, the one I have is cash-infused as opposed to the redundant one. Amaras phaseslam and phasecast are good for bossing still. Is this a top tier anointment for the reflux? I feel like guns that have a high rate of fire are best for that anointment but it does link to targets so I’m not sure if that also affects the anointment with consecutive hits…. Hey guys, I’ve been farming minossaur for quite a bit now to get the consecutive hits anointment on the Flipper but I’ve never gotten it on the Flipper or any other weapon I’ve tried to farm I’m playing on NVHM M11 and only get the same basic anointments every single time, am I doing anything wrong? Mar 6, 2023 · The best anointment for this weapon is the consecutive hits anointment. 100% elemental damage after Action Skill and Consecutive hit anointment is the other top choices. If not, it resets. Can't hit things when you're moving that quick. The main weapons that are the core of this build are all Fire Element with Splash Damage . IC hits/kills will contribute to both, but it doesn't affect Cub. im pretty sure its any pellets that left the weapon before the enemies health was lowered under 90% hp. Someone is currently working on a mod to get rid of all the pointless anointments (or at least to give you the ability to toggle them off) if you’re interested in that. Fl4k is more complicated, but the gist is that rakk 100% anointment does not increase weapon damage, it increases a damage multiplier which is why it is also called a rakkslag anointment. Hey I’m got a good shock lob with consecutive hit anointment but lob is a slow firing weapon so imagine it takes a while to build up the bonus damage Just wondered if anyone knows a good grenade that can stack it quickly? I’m green/red tree so no auto bear to stack for me Thanks! I picked these two because The Pearl will allow you to double your damage when trying for Consecutive hits which will be easy to achieve against the huge target Hemovorous the Invincible. Is there a way to do this more easily ? farming eridium is gonna make me quit this game lol Having a secondary anointment that will work when you can't get the 300/90 can be useful: something like consecutive hits on a Monarch or one of the rapid fire new guns is optimal. Ok the reload speed could be nice but in generell u don't need it. " Or something along those lines. Consecutive hits is good for weapons that hit a lot in short time. 300% damage to enemies above 90%, combined with a One Shotter Shield and Fade Away will be pretty sweet for bossing. But just a heads up, consecutive hits will work out way better for you than ase. The Face-Puncher is really good right now, so almost any anointment will be good on it. the 150/90 is just really good for high dps one shots on mobs. Jun 23, 2021 · Consecutive Hits increase Weapon Damage by 1% per hit, misses remove all bonuses. 6 days ago · Consecutive Hits Anoint: Missing a bullet does not remove the bonus. ITS INSANE! The FLOOD w/ Consecutive Hits Annointment Showcase! Borderlands 3 Flood Showcase| FloodOh boiMy Discord( Kreeme Pi): https://discord. Today I am going to be showing you the true power of the Consecutive Hits anointment on Amara and will be explaining how the anointment works on al Jun 7, 2023 · Consecutive Hits increase Weapon Damage by 1% per hit. But 90/300 is the best for launchers regardless. That anointment is not actually 300% weapon damage, it's 300% V2 damage. The only ase anointment Moze gets decent use out of is N2M, because she can sustain it forever. Consecutive hits will have more flexibility against bosses without mobs or with every few mobs. Consecutive Hits, the great anointment that it is, would only be good for bosses since everything else will die too The place for everything Borderlands 3! News, Speculations, Memes, Artwork. I just find it clears mobs faster and outside of bosses with a lot of health (and I don't use my guns with big bosses as I use iron bear), it is simply better than consecutive hits for me. Tags: Borderlands 3 Guide , Borderlands 3 Weapon Guides I'm making no such assumption. First one is the moment when the stickys hit the target. Lowered to 100% It’s been a minute since I’ve played, and I was wondering if consecutive hits is still a good anoint for moze or if I should consider the 150 iron bear annoint instead. This gun was made for her. Great anointment if you keep dealing damage against your enemies as it goes up to +250% damage. It's difficult to test and I'm no expert on damage. Everytime you deal damage you get a stack of 1% weapon damage up to 200%. gg/JQhtWhcMe The unlimited critical hits provided by Fade Away means that the thing never empties its magazine. Ill use the front loaders and pearl on all four as well to take advantage of the consecutive hits anoint but Urad is still in play. I would like to know that is it just me suck or it is SUPER SUPER rare. You already have damage during GITM, it's outside of Fade that you need a little help. Thanks for the reply. Amara already gets a good amount of splash, so a gun damage anoint is more useful. Reply The anointment I recommend are of course consecutive hits stacks damage and after you use Iron Bear, your next mag gains 200% incendiary damage or whatever the percentage is. guns like the plasma coil, harold, rockets luanchers, hellwalker and etc. hits ( TTB driver build Consecutive Hits is by far better for general use since this weapon is a beast for bossing and mobbing, using the 300/90 will give you huge burst damage but then the anoint will become useless on the boss after you remove 10% of its hp, whereas the CH anoint retains its usefulness through the entire fight. Jun 30, 2021 · Anointment: Consecutive Hits increase Weapon Damage by 1% per hit, misses remove all bonuses. Specifically for a basic minesweeper/ blast master setup. On Action Skill End, Splash Damage is increased by 125% instead of 200% for a short time; While an Action Skill is Active, Weapon Damage is increased by 100% instead of 200% What I mean by this is if you were to Re-Roll Anointments and you are playing Zane you would only then be able to roll into a pool that is Universal Anointments any character can use (IE Consecutive Hits) or Anointments only Zane can use. Amara's mostly use 100% ASE but can go into 250% Phasecast or 300% Phaseslam both of which are massively better than crits or low HP damage. FL4K can go with Consecutive Hits, 100% ASE, Rakk 100%, or 115% Radiation on Gamma Burst all of which are good. I just discovered today that if you want an anointment that is not character-specific (in my case, consecutive hits), then do not use Moze at the re-roll machine because she has too many character-specific anointments. Anointment is ONLY active while you're holding the gun and the condition is met, and only for THAT gun. Apr 22, 2021 · Anointment: Consecutive Hits increase Weapon Damage by 1% per hit, misses remove all bonuses. It deals splash damage, has bonuses to critical hit damage, comes in every flavour (Though I have yet to find a Cryo version) and using it I have been able to solo the Guardian Takedown, Maliwan Takedown and Hermie-Vermie. Splash is still really good, Consecutive hits is still really good, Urad is still great as well. It's usefulness depends on how valuable weapon damage is to your build. Between CH and 250, CH has better uptime and the 50% damage loss isn’t that big of a deal. Weapon 6: Light Show [shock variation] Anointment: Consecutive Hits increase Weapon Damage by 1% per hit, misses remove all bonuses. Weapon 3: The Chalice [non-elemental] Anointment: Consecutive Hits increase Weapon Damage by 1% per hit, misses remove all bonuses. I use a build with this. However, I don't find sliding around to be effective in a fight normally. Consecutive hits is also a lot more effective. Those are for weapons. X4 consecutive hits is my personal favorite. Anointments on the ones I’ve gotten so far are 300/90 and consecutive hits. As for elements I'd say try to get one of each or at least Cryo, Rad and Fire. AFAIK consecutive hits stacks additively with %gun and %weapon damage from gear and tree, meaning that if you already got tons of those, it's less useful. Anointments on guns you're not holding are not active and can/will never be active. Means shot on an enemie, hold down the trigger, aim back to him and the bonus stays but when you stop shooting you will lose the bonus. The “Gain 150% increased Weapon Damage against enemies above 90% Health” also applies to Melee attacks. If you're looking for a good all arounder though, an ASE element anointed one is probably the best. Consecutive hits is actually better than asa 200. . Just reflect on your play style and pick anoints to match. After stacking to a max of 10 the damage boost is really noticeable (I played on Fl4k). they do so much dmg to regular mobs that it one shots more often. This gives an immediate jump in damage, and I believe will spawn extra projectiles in its legendary effect and with ricochets. i could be wrong though. Any mobbing lag that ends Kill Stack would also end Consecutive. Everything else is free game on everyone. See full list on borderlands. Consecutive hits if you can use grenades and/or elemental damage to build up the stacks. Star Helix. I believe you can get 4 rakks plus new class mod breaks off 2 new rakks from every rakk that hits an enemy (so I believe if all 4 hit an enemy, 8 more break off and hit closest targets on their own). Thanks! Consecutive hits is 50% less gun damage than Fade 150, but it is active all the time instead of just during your action skill. Im confused about the part saying bonus damage doesn't affect the skulls. It's misleading. Also on Moze for mobbing it'd be worth checking out the anointment that gives you 13% increased weapon damage when killing an enemy. Warlord seems to synergize nicely with Consecutive hits anointment and the Green Monster! Jun 27, 2021 · We are mostly using Consecutive Hits anointment and with Sniper Rifles or Rocket Launchers the 150% damage increase for potential one-shots. Amara is simple: your proposal plain reduces her single target potential, something she was already the worst class in BL3 at. Mar 18, 2021 · Anointment: Consecutive Hits increase Weapon Damage by 1% per hit, misses remove all bonuses. Weapon 7: Sand Hawk [fire variation] Anointment: Consecutive Hits increase Weapon Damage by 1% per hit, misses remove Finally! I’ve been farming Tom & Xam for two days trying to get a Soulrender with the Consecutive Hits Anointment but it just wasn’t dropping 😮‍💨 Decided to try a re-roll at Crazy Earl’s and voilà 🤩 Jul 9, 2021 · Anointment: On Action Skill End, gain 50% bonus Cryo Damage with Weapons for 10 seconds Borderlands 3 Zane Build Artifact Artifact: The Pearl of Ineffable Knowledge [high stacking damage, great combination with Consecutive Hits anointment] Jul 14, 2023 · Players can visit prominent BL3 build-er Moxsy's youtube demonstration for a detailed look at the workings of Moxsy has discovered that the consecutive hits anointment gives this build the Posted by u/magustaz3990 - 2 votes and 3 comments Better than Consecutive Hits, yeah, but there's a bit of debate about better than SNTL Cryo bonus 100%, since it adds elemental damage Reply reply Anal-Retard9 Now I can get that same monarch and re roll once or twice, N2M, phasecast 250, consecutive hits, ASA 200, U-rad, phaseslam 300, all would be better and save me farming repeatedly. Those anointments are good to keep for boss fighting. I use it for all four vault hunters. 11 Kickcharger Obtained from the Arms Race game mode in the Designer's Cut DLC Can drop in any of the elemental damage types Consecutive hits is good, but you could very well miss and lose the bonus midfight where as with a action skill active you permanently dealing 200% bonus with asa. Any damage source counts towards this anoint – grenade, action skill, pet – that way you can keep benefitting from the stacks you build up after reloading your weapon. It makes sense that elemental effects like radiation or fire would not be affected either since that's damage from an applied state rather than damage done by the weapon. But for optimization purposes, bonus damage of any sort is not ideal. Old God Shield (Fire, Shock & Corrosive): Consecutive hit for shotguns and ASA 200 for anything you plan to shoot inside of f4de away. If you’re going grenade/explosions build there is an annointment that increases all damage by 25% on grenade throw. I personally think the 300%/90% is the best anointment for it. You name it! I mention that to say that im fairly sure its not a straight 1in65/70 for any specific anointment because the non-relevent VH specific anointments have a lower chance Honorable mentions: Since its plethora of buffs Web Spinners underbarrel is on par with an Ion Cannon (even getting into Kickcharger territory), can fire close to instant, with Mozes' instant ammo gain and no ammo consumption can quite often fire several times in a row (specially when you're spamming Maddening Trackers beforehand for even more chance of instant ammo on explosion) and even if With the right build, you can kill the last guy without switching weapons, but it is definitely not a single target weapon, without the chain it is just a hyperion shotgun with decent pellet damage, doubly so with the consecutive hits anointment. Urad obviously if you're running a low-hp build. Finding information about this has been challenging to say the least so I figured Reddit might know. For people who haven't seen it yet, it's a gun anointment that stacks +1% damage per hit, but resets after a missed shot. So I would say the consecutive hits anointment is splitted in 2 separate dmg calculations. This would allow the Machine to still be a "Re-Roll" but still reduce the RNG Factor. aqrlqdj cxmze qjbma iclxp yiyec yqv xgr vuh gjgtj syn