Blm flare rotation. 7 seconds) -> fire 3 and repeat.


Blm flare rotation Use Blizzard III to go into UI UI does low damage but regens MP. X rotations in both SSS and real raids, and has significant windows for handling mechanics AND has space for Thunder III procs to be used, basically beating the 4. You're free to run your own tests with 3 dummies stacked together, the more data the merrier, but so far for a short 1 minute encounter it seems like flare wins. 3k or critical hit for 1. overall rotation wise, i can see them trying to break some of the lines to make them to be closer to damage neutral. This is where you manipulated mana ticks to Interestingly I'm only getting this in my flare rotations (possibly due to double blizz2, possibly from flare). I got it to 71 and stopped because I just don’t like the rotation, and it’s too squishy solo, BLM needs team help. 0 Black Mage changes, without scrapping every single thing the devs have done with new animations and job gauges and stuff: Astral Soul: A new effect added to Amplifier. 0 rotation and he told me "well, my dps is low because I don't have enochian, Only works for low level contents without enochian and flare, Fire 3 -> Fire 2 until low on MP (but still enough for flare) -> Swiftcast -> Flare -> Convert -> Flare -> Transpose -> Repeat. See guide for better details For all aoe, use Thundercloud procs on T2/T4 as you So I decided to figure out if there was anything to it. This rotation is At level 50 and 60 flare was the capstone to black mage aoe. Triplecast is used a lot in high level rotations and I'm still working out how to best fit it in my single target rotation, given that several spells have a In all cases, omitting a F2 (ie: F3 F2 Flare, or F3 F2 F2 Flare Freeze) is a dps loss. The primary sources of AOE damage are T4, T4P, Flare, and Foul. It has a fast 60-second recast and grants two buffs when used, as well as reducing the cooldown on Superflare by 15 seconds. . Reply In dungeons, while running between mobs, to keep your gauge up you'll wanna use Transpose until you're able to get back into your rotation. Use 50-59 AOE Rotation at 5+ enemies 68-71: Freeze T4 F3 Flare Flare Transpose repeat 72+: Freeze T4 F3 Flare Flare repeat Same as 80. Remember to always use Xenoglossy, before it is replaced with a new one (maximum 2 BLM main here, the opener for lvl 70 AOE is typically B3 > Enoc > B4 > Triplecast > Flare > Flare > Convert > Flare > Transpose > Foul when Proc'ed > repeat without convert. I had not unlocked ThunderIII yet or flare. If you overuse flare and do NOT wait for convert it will result in having to pop transpose mid rotation for a loss in dps. The rest is exactly the same as your old kv70 rotation, just with some As s Flare Star BLM, you have to push for high DPS rotations. When Convert's ready, after the hardcast Flare, throw in a Convert --> Fire II --> Swiftcast --> Flare and go back to your normal rotation. Ah well, at least I know how the BLM rotation now Reply reply More replies More replies More replies. com. Triplecast Despair/Flare and Fire IV if you can. So flare at your level is mostly used to end an aoe cycle. The results are that I'm somewhat confident to put out there what I think is the new best BLM rotation: B3 -> Flare -> Flare -> Transpose -> B2 -> B2 -> Flare -> Flare -> Transpose -> etc. I'm a new Black Mage for Endwalker and I was trying to make sure I got the gist of my AoE rotation for when I start going through group content. Flare with Triplecast to ie: Triplecast Flare Transpose Foul B3 is worth (Sfia's rotation without Sharp F1). Macintosh PlayStation 3 PlayStation 4 PlayStation 5 Xbox Series X. Your AoE rotation is Flare. 05 in Endwalker. The highest DPS AoE rotation is double flaring using the mana tick glitch atm. He may also want to 14 votes, 17 comments. Reply reply More replies More replies More replies. Save 800 MP for Flare. 82 and have unlocked High Fire II & High Blizzard II. Assuming first (or last) rotation: F3>Flare is 62. 4 pot/s. Here is what seems to be the best dps at level 50: Right now I think you would do less dps if you cast Flare without swiftcast in your rotation. 5s 2. Foul. How do I go about my AoE rotation? I recommend using Enochian after your Thunder cast in Ice, you should refresh it every 3-4 rotations, though again, depending on fight you might want to not use it or use it early, etc. {F4 2-3 times} Flare Transpose repeat Save 800 MP for Flare. For 4+ enemies, you use AoE thunder and do Flare rotation blizz 3 > At level 68 you get a trait called enhanced umbral hearts. But, as I get closer to 60 and getting new job abilities, I'm starting to think about a good rotation. The second of these buffs, Polyglot, allows As the thread title says, what is the proper way to do my aoe rotation at lvl 50 for blm. I searched everywhere for a good and reliable rotation. The job maintains a cyclical flow of expending MP via long, powerful casts in Astral Fire then swapping to refresh MP in Umbral Ice. I'm not too familiar with the level 50 AOE rotation, but the one the other guy said about using fire 2 till low mana -> flare Then go back to the normal rotation, Fire IV 3 times, Fire, Fire IV 3 times, Despair. 1 (not sure if it's fixed in 2. , Plus you can Quad Flare or Triple Flare if you've got Manafont + at least a Mega-Ether It's fine! Sure. BLM WXHB with ice and fire rotations on separate sides. As low as roughly 10% is still enough fuel to start that particular fire. I am using parsers to keep track of my DPS as a BLM and I noticed that way many people are seriously underperforming on many encounters even being pretty seriously geared. If Manafont is up, don't save it for a boss, use it for another Flare. Blizzard II → Freeze. You may cast blizzard 4 if you think that you might need to switch to single target rotation soon. Avoid using Lost Chainspell as it will increase your MP consumption for Flare Star. I went into this BLM the other day running Vault(lv57 dungeon). Openers Openers should put abilities on cooldown, fit strong spells within buff windows, and minimize clipping. Blizzard 2/High Blizzard 2 - Thunder/Filler - Freeze - Fire 2/High Fire 2 - - F2/HF2 - flare - flare - B2/HB2 Thats the basic core that you do fancy things like get a third flare or whatever off of. You cast fire 2s until you have just enough mana to flare, then big boom flare, and transpose to get mana back. F3>F2>F2>F2>Flare (so, using all MP) is 61 pot/s. Enemies break line of sight, they target you and you move or you die, they can interrupt you and silence you. If there are 3-4 mobs, rotation is Freeze -> (Enochian if it isn't already up) Thunder IV -> Fire III -> Flare -> Flare -> back to Freeze. Enochian is fine to use in the aoe rotation, although it will probably have dropped by the time things have died and you cleanup with single targeting. So you can do flare I already know how flare works but these 2 spells are a bit more confusing to place in my rotation. 8s 2. BLM: 1: 58 Spell 800 2. Swift Flare into ice stuff into slowcast F3 is probably worth, even. I throw in the standard Virus, lethargy and thunder2 between rotations while waiting for the ticks on blizz Am I the only one disappointed by the new Level 100 Skills? At least for Black Mage, Flare Star only offers a potency of 400 and can only be activated after casting Fire 4 and/or Flare SIX times without swapping Astral Hearts to Umbral. BLM is one of if not the absolute strongest DPS in dungeons at level 80 and 90, and yeah it is normal to do nothing but spam umbral soul while running between packs. What are the good and simple starter rotations for the class? For single target? And AoE situations? Every guide I find is about lv70 rotations and they are quite different to lv60 and have more spells to use. Refresh Thunder II whenever the damage over time falls off. You can just use it in the middle of fire phase (assuming triple cast) if you aren't doing a double Hello all, I have always been a hardcore raider. You'll find that without despair, manafont is weird to use the usual way. So you use the first it's better to use flare on two targets since its potency is 494(260+260*0. 2), but it's volatile especially with the lag improvements in the 2. You must have This page covers the rotation and action usage when leveling Black Mage to Level 100. On anything after the first (or last) rotation, the time spent in each rotation is at LEAST 12s thanks to Transposes CD and, if rotation length is 12 or longer, the average DPS of F2 is greater than the average DPS of the optimal rotation. So Flare has a potency of 260, and Fire IV has a potency of 280. As for AoE, F2 on paper would deal more damage than flare on certain number of mobs, I think 7 or 8+, mana usage wise. X rotation on all accounts. And if I start to give suggestions to people it just hurts their personal feelings for whatever reason. BLM Rotation is simple and the Basics of it are: High Mana? Fire Spam. Potion. Could also switch the filler and Freeze, some do some dont from rotations ive always followed. So I decided to write a small guide for other I was wondering if there was any reason to use Flare in a single target rotation. However, flare is a boatload of potency with three stacks of AF. So just curios. Can someone give the proper BLM AOE rotation for 80? Archived post. In my case since Im not familiar with the 70 rotation yet and I rarely ever play BLM, I do exactly the same dps with Fire 1 (3900-4000) while having a much easier time, its pretty funny In actual fights I think Fire 1 would net higher dps nearly every time AOE is pretty much just substitutions of the AOE spells with similar effects (lacking a Fire 4 equivalent), Flare being nerfed substantially and Hi-Fire II being a substantial buff for it as a spell, and Flare's prohibitive MP cost (as well as mandated consumption of an instant cast effect) for its now underwhelming damage. Advanced BLM Hotbar, Rotation's & Macro's! Final Fantasy XIV Online: A Realm Reborn PC . AOE: Blizzard 2 -> Freeze -> Thunder 4 -> Fire 2 X3 -> Flare X2. I open most boss fights with swiftcast thunder 3 then go into my fire 3 > fire I can't speak to the rotation before 68, but after 68 you go Freeze > (Filler) > Flare > Flare > Freeze Filler is either T4 or Foul if Polyglot is available. The skeleton is just - B4 T3 Foul F3 F4 F4 F4 F1 F4 F4 F4 B3 Aoe is pretty free flowing and depend on encounter, skeleton is T4 B4 F3 Flare Flare Transpose. Manafont and Swiftcast can be used to get a third/instant Flare. At exactly 3, you wanna do "hot" flares. So I've been doing the following aoe rotation: Quelling strikes -> fire 3 -> raging strikes -> fire 2 x3 (IIRC) -> flare -> swiftcast -> convert -> flare -> mega ether -> flare -> transpose -> blizzard 2, repeat. X and 4. And I wanted to get some updated input from you. At 80, nothing changes. Also that multi target rotations is horrible for higher level blm, it should be b3>Enochain>t4>b4>f3>flare>flare(if you can waste cds convert flare again)>transpose>b4>t4>f3 You can use foul when you like but I find it best to use it after transpose if it is up for mana ticks. Here is the latest on BLM AoE from the big brains over at The Balance Discord: AoE Rotation: Cold Flare: Freeze -> {Filler} -> Flare -> Flare With F3: Freeze -> {Filler} -> F3 -> Flare -> Flare Use sharp on T4, use T4P or Foul as Filler to gain an MP tick. Math + Reasoning for skeptics This BLM rotation does 3898. In AoE, just skip to using Flare. Fire IV: BLM: 1: 60 Spell 800 2. F3->Flare->Transpose->B2x2~~ is close but slightly ahead of the F2x3->Flare->Transpose->B2x2 rotation, but even that uses Flare at the end. If your group pulls earlier, adjust them as necessary. Wanting to use Flare Star method for high DPS . If you find yourself casting Fire 3 with only one mana tick instead of two, toss a Thunder and Flare out there. Primary Action: Lost Flare Star. Howdy, Black Mages of 4. 5 seconds for Level by level, I explain how the tools of the Black Mage works, including Opener examples and rotations at every 10 levels! This culminates in an explanatio Second, even if Flare is executed in a timely manner, the Flare rotation nevertheless deals no higher DPS than Freeze spam on average to all but the primary target, At level 50, BLM gets Flare, which will give you a good chunk of damage at the end of Fire phase at the cost of needing to Transpose to Ice. At 4+ you're safe to do cold flares. Use the highest tier Potion of Intelligence available. It is a set of six rotations organized by a priority system (e. Reduced MP required to cast Flare by 1/3 while under the effect of Umbral Heart. However, I have been reading a lot of different rotations which claim to give multiple DPS boosts to the standard rotation. I tend to use TC procs ASAP. The Basic rotation is what you would use normally on trash packs in dungeons where the Cooldown rotation BLM has plenty of movement/weaving options (Xenoglossy, Paradox in Ice phase, Thunder3/Fire3 procs that can be forced via Sharpcast, Fire3/Blizz3 when transitioning and Swiftcast/Triplecast). Then, you have a rotation. Aoe- bliz 2, freeze, 2x f2 (so you can enhanced flare), 2x flare, (foul if up) repeat If you wanna be spicy, weave mana font after the second flare, swift cast a third flare, then repeat. So yes, it is absolutely worth using, even before you get Despair. 2 potency over 29. Currently, mine goes something like this: Ley Lines > Blizzard 3 > Enochian > Sharpcast > Thunder IV > Freeze > Flare (2) > Convert > Swiftcast > Flare > Transpose > Enochian > Freeze > Flare (2) > Transpose > Triplecast > Foul > Fire 3 > Fire 2 > Flare > Transpose > Freeze > While in Fire phase: spam Fire I (against a single-target) until you either get a Firestarter proc or run out of MP <– this is like 90% of the rotation. If you want some suggestions to get a little So for a while now I’ve been using a rotation as BLM that is different from the standard fire spam. Foul is obviously worth holding for 2 targets if it won't overwrite. B3 > B4 > Sharpcast T4 > F3 > F2 > F2 > T4 proc > Triplecast > Flare > Flare > Convert > Flare > Transpose > Foul Everything is covered here in Laqi's BLM guide. Very crunchy, very satisfying DPS. Not needing to transpose after flares anymore just keeps the dps flowing so I WAS doing Blizzard 3 > Fire 3 > Fire 1 (and free 3s) until I fall between 800-2000 mana as I wont be able to pop flare if I fire again > Swiftcast > Flare > Manafont when possible > Hardcast Flare > Blizzard 3 > Freeze > Back to Fire 3 and then using thunder on the second rotation instead of a second flare as it seemed like a decent window That's a direct link to a post on the official forums, quickly detailing a pseudo-3. This is loads more than Fire 1 which sits at a measly 306 potency in AF What's the optimal way to fit flare into a lower level BLM aoe rotation? I've considered going b3 -> f3 -> f2 f2 f1, then scathe to open up a weave slot if I've not got a thundercloud or firestarter proc, before swiftcasting flare and using transpose. All openers assume there is a pull countdown and the boss is pulled at zero. Grants Astral Fire III and removes You can opt to Sharpcast Thunder 4, and use Triplecast on your triple Flare burst. Fire 3 > Swiftcast Flare > Convert > Flare > Mega Ether + Flare. Flare: Spell: Potency on primary target increased from 220 to 240. Fire III > Swiftcast + Flare > Convert > Flare > Transpose > (Rotation) BLM rotation is not exactly complex, but it is relatively unforgiving. Fire III Opener The standard opener for BLM. Could someone share with me a good, complete and 6. Optional, Use a Max-Ether (or any Ether that give 800+ MP). Flare clearly does not follow that rule which means either Flare is bugged and should cost no mp, or the aspect mastery tooltip is incorrect and should specify that it Fire 3 > SC + QS + RS + Flare > Transpose > Wait 2 > Flare > Flare > Convert > Flare > Mega-Ether > Flare > (Transpose > Wait 2 > Flare > Flare) But, for an opening rotation, a triple Flare will be a better chance of using the full RS opening window. Flare, transpose, B3 and you are back to your rotation faster than you can say "BLM should have Bio". SP=sharp cast B3 B4 Xeno SP F3 F44144344 Dsp (F3 triple 44414434 Dsp) During SB you didn't us fire 2 in the aoe rotation because flare was so much more potency even up to 10 True, but moving and then having to recast a Cure still felt better than your tank eating a massive hit on a tankbuster because you dropped Shadow Flare as part of your DPS rotation which overwrote the Sacred Soil you had down to cover Hey I just saw your rotation guide for blm level 70 and wanted to thank you. From Astral Fire III, the rotation is simply: Flare==>Transpose==>(wait 2s after first tick of mana)==>Flare If you really want to do you can fit one Fire II in between the Flares for timing purposes but it's not necessary. Multi-target Rotation: (After a Flare) > (([Transpose] > F3 > F2 > F2 > Flare)) Feel free to experiment. My rotation will probably change when I hit level 50. 0 updated guide to BLM’s opener, rotation and AOE rotation? I feel like I’m Obviously old information, but when I worked out that Blizz3 rotation there was about 1600 MP left after 4 F4s, so enough for a swift flare into convert and 5th F4. SQUARE - Flare SINGLE TARGET Rotation: (MOB's) Thunder III > Fire III > Fire > Fire > Fire > Fire > Blizzard III SINGLE TARGET Rotation: (BOSSES) It's 2/3 flare cost. If Manafont is up, use that after the second Flare to squeeze another Flare in. 1 use f4 on 4 or less targets even though the potency of f2 is greater than f4 at 4 targets it takes longer I've been browsing this subreddit and YouTube for a BLM rotation at level 56 and 60 but found only threads that are 2 years old or videos for lv. You would do fire 2 spam until finishing with flare and then transposing, before using fire 3 as soon as you got an mp tick to repeat the process. Thunder IV. The question is about how Flare is a fire aspected spell, and fire aspected spells are stated to cost no mp in UI3. in fact you have to unlearn so much as you go. Archived post. Essentially, you want to be casting as many Fire IVs as possible, and the bosses will do their damnedest to try to stop you. Cast sharpcast before the pack comes together. 2+) which gets higher DPS than both the 2. Never cast Blizzard 3. it does anywhere from 1. Regarding your AoE rotation, at the very end, before the ellipsis, you forgot a Flare between Fire II and Transpose. New comments cannot be posted and votes cannot People in the BLM community did the math a long time ago. T2 F3 F2 F2 Flare Transpose repeat B3, B2, Freeze are not part of the AOE rotation Use Thunderclouds on T2 freely Use Swift on Flare when it's up If Convert's up, use it to add another Flare Gear's largely irrelevant until max level. To anyone who is feeling intimidated from trying BLM cause of the non-standard rotation stuff: Amateurs. will help develop the muscle memory for when Despair is an automatic include in the BLM rotation on single-target. Majority of a good BLM's dps comes from understanding positioning and learning when/where to move so you can be casting as much as possible. FFXIV Black Mage Rotation Guide by Death_Lotus So for a while now I’ve been using a rotation as BLM that is different from the standard fire spam. 60-67: Freeze T2 F3 {F4 2-3 times} Flare Transpose repeat Save 800 MP for Flare. Even if the F2 rotation was better, you would still need to get to UI3 afterwards. We are moving to a new site! URL: xivintheshell. If Swift and Convert are both up, add Swift Flare Convert F1 to the end of your rotation AOE. this way non-standard will mostly be reserved for movement and phase changes. T2 F3 Flare Convert B3 Flare Convert T2 swiftcast F3 Flare Probably not BLM lvl 60 rotation [Discussion] Hi, I've just returned to game after 2 yrs, can someone link me to latest lvl 60 rotation if they dont mind. I am of the ancient black mages that used the unholy art of the Double Flare Rotation. I just hit Lvl. 5). This is typically what I end up doing. The Basic rotation is what you would use normally on trash packs in dungeons where the Cooldown rotation would be used on the harder dungeon packs or groups of adds in the harder fights. Is it most efficient to go: Swiftcast available: Fire3 -> multiple Fire2s -> Swiftcast -> Flare -> Transpose -> Blizzard2 -> Fire3 on full MP -> Etc Swiftcast unavailable: Fire3 -> multiple Fire2s -> Blizzard3 -> Blizzard2 -> Fire3 on full MP (repeat) Triplecast flare, flare with the remaining mp, manafont or ether and you get a third one off. Use Mana Font for an additional Flare/Despair. Q&A. BLM AOE leveling rotation [Question] 50-67: Freeze T2 F3 F2x2 Flare Transpose repeat 68-71: Freeze T4 F3 Flare Flare Transpose repeat 72+: Freeze T4 F3 Flare Flare repeat Same as 80. Use Fire II x3 → Flare x2 before repeating. BLM is still about learning a fight and when to use your CDs. Astral Soul stacks expire when Astral Fire ends. Ensure that Flare Star dot is active on the Yah before you get the Umbral Heart trait, and Foul your AOE rotation is same as in HW but nerfed due to Fire 2 and Flare being weaker. (Following may become dated soon) Swapping the F3 to Flare in the first rotation swaps out 154 potency of single target damage with 168 potency of AoE, with an extra period of waiting. Fire III to get into Astral Fire, Flare. Assumes a vacuum of repeating the rotation, Flare rotation parsed around 2429, while fire 2 rotation with many thunderprocs parsed 2219, not sure how much dps you gain or lose without the thunderprocs. That way you can keep getting those Flares up (again someone can correct me if I am wrong on In fact, the Flare rotation should be slightly better than the raw numbers suggest because often times you will swiftcast that Flare and/or get a faster mana tick than the slowest possible. It’s 468 potency with the 80% AF buff. If there are Then its a matter of targeting high hp mobs for fire3 and flare, dumping thunderclouds on high hp targets that don't already have thunder, while doing fire3, fire2, flare, transpose rotation. This page can also be used to help when doing roulettes with level scaling by using the For opening, use the following. Question about BLM rotation and maximizing damage [Question] I like to juggle jobs, and the third job in my priority list is BLM. So far im at Bliz 3, Bliz 4, T3, F3, F4 x 4 or x5 (T4 proc&Triplecast)>Flare>Flare(Manafont)>Flare(Swiftcast & Ether)>Flare>repeat. (have my party effect turned off). Using excess MP at the end of AF for a Flare is a bit of a scary idea, but something that's being looked into a bit Opener aside, the BLM rotation is very easy. T4 placement is not strict. Yes, it is situational. 3k if you have good gear and seeing how critical is one of BLM main stats to get you should do lot of dmg with Flare. See guide for better details For all aoe, use Thundercloud procs on T2/T4 as you get them. This is just what I do, I'll occasionally throw in thunder if I get a chance, but this is my rotation without using thunder, yall critic it how yall want. Feel free to pair manafont and triple cast with more flares The only advice I can give for the BLM rotation is learn when to use Bliz 1/Scathe or Fire 3 during Umbral Ice, you need to understand mana tics and is really the only skill involved with the actual rotation. Flare deals moderate damage to its target and splash damage to nearby enemies. Thundercloud Procs, Triple/Quadra Flares and Foul just melts everything. The goal of AOE rotation is to use Flare + Transpose as fast and as much as possible. I think from the video you still have about 3k mana when you use convert, so I’m new to the game and I’m a lvl 28 blm. I’ve only done as RDM so rotation and class buffs will be RDM 2 presets First has lost flare star excellence deep ordained bravery shell bubble protect reraiser potion kit and BLM 100% can cheese Bozja, just not as well for zadnor. Even though I do use it regularly, Now from what I've read Thunder spells are actually important, as well as Flare. Fire II x4 and finish with a Flare before repeating. It can also only be cast in AF, so it can't be used to switch to AF Same question since you could use Flare to switch to AF, you just don't cause you want the max AF stacks before using it for more dmg. The timing takes some getting used to, but the issue is that it takes such an extended effort just to cast the spell ONCE with such little AoE rotation is very similar. Manafont can be used for more Fire 4's. I just hit 50 a few hours ago, so haven't had a chance to look it up, so I'm hoping some of you could help me out. Base Rotation (from Umbral Ice) The AOE rotation is free-flowing and should be adapted to the encounter. Mix in Quelling Strikes whenever possible to reduce hate, Raging Strikes to boost DPS. manafont is definitely janky and garbage to use right now. My rotation has been Thunder -> Fire You can even do three Flare casts if you do the following: Fire II until you have one Umbral Heart left, (Triplecast) Flare, Flare, manafont, Flare. Flare is a Black Mage spell from Final Fantasy XIV that deals damage area of effect (AoE) damage and grants Astral Fire. See more This page will show you all the Openers, and Rotations for Black Mage in patch 6. Take it and have fun. Fire 1 and 3 are on the AoE crosshotbar to act as emergency movement buttons with the new instant fire paradox and guaranteed Firestarter. If you use the Swiftcast immediately after the Convert you lose less time overall, since you're not "wasting" a second of the GCD on the Swiftcast animation, but I think the extra FireII with the extra mana is worth it. Astral Hearts carry over Opening rotations will change in EW but honestly, BLM is a lot more “priority” based in combat than a strict rotation. This will change at 56 when you get Enochian, but at 50: Cast Flare. Enhanced Flare no longer exists. Use 50-59 AOE Rotation at 5+ enemies 68-71: Freeze T4 F3 Flare Flare Transpose repeat 72+: Freeze T4 F3 Flare Flare repeat BLM has infinite mana and ramp up after Flare is minimal. Flare. I'm wondering how to do the opener and rotation before getting B4 and F4 and after getting them for single target and AOE. Like many other classes, the AoE (multiple target) rotation is more simple than its single target counterpart. For example, I feel as though this chart is pretty good for those who already Black Mage is a caster specializing in high, steady personal damage in place of providing party buffs. you barely benefit anything from building up muscle memory progging from lv 1. As for multiple targets, I usually do B3 > T4 > B4 > F3 > Flare > Flare > Convert > Flare, BLM rotation is very simple and straightforward, it all comes down to how you execute it during fights. So this means you cast Fire III before casting Flare. Rotation would generally be: ST: Sharpcast - Blizzard III - Enochian - Thunder 60-67: Freeze T2 F3 {F4 2-3 times} Flare Transpose repeat Save 800 MP for Flare. 9) while fire IV's potency is 280. its very counter intuitive in that sense. Cast Flare. Should be much smoother now, especially as the 72 trait got moved to level 1. I then politely suggested him the 2. U sure about that? Lvl 68 trait does reduce costs for flare so I thought for despair as well- haven't fully played new blm tho. Flare Star Probably one of the most divisive things about Black Mage in this expansion is Flare Star. Patch 7. That's the core. 1 job changes as well as future updates will all happen on the new site, so see y'all over there :) Flare is a big nuke and should be used not sure why every blm end up never end up using it. Use thunder 4 procs as you get them. But I do have one question about the aoe rotation: After blizzard 3 and thunder 4 I cant activate blizzard 4 and also I cant activate the second flare. Today's Posts; Today's you get 1 new spell to add to your rotation , Despair (single target flare). Plan roughly for AoE with F3 at 3-4 enemies, cold Flare at 5+. I'll throw in some triple casts too, especially if I have to dance a lot. So, My usual rotation is Blizz3>Fire3>Fire (with F3 when proc ticks) until <600mp >blizz3 rinse repeat. My aoe rotation is b3>eno b4> sharp t4> f3> 2xf2 1 >t4 proc>triplecast flare>swiftcast flare>convert flare> max ether flare> transpose>b4>f3>t4 . If you have any spare Ethers because people won't stop So I made a post last week discussing the BLM rotation while I was still a few levels short of cap. The tank just did a mass pull in a dungeon. Additional Effect: Grants 3 Umbral Hearts Umbral Heart Bonus: Nullifies Astral Fire 's MP cost increase for Fire spells and reduces MP cost for Flare by one-third Can only be executed while under the effect of Umbral Ice. Use T4 procs as you get them. Flare Star should be step up in chain that begins with maintainings Astral and Umbral, produces Polyglots and the Polyglots should be whats used to make Flare Stars (two for Flare Star equal to 250% of single Polyglots or three for Flare Star equal to 400% of single Polyglots). Weave in Manafont. And this should be obvious, but Sharp T3 to spread T3P, not T4P. New comments cannot be posted and votes cannot be cast Controversial. At level 60, your single target rotation should be: Blizzard 3 -> Blizzard 4 -> Thunder 3 -> Fire 3 -> Fire 4 X3 -> Fire 1 to keep Astral Fire going -> Fire 4 X2. This page covers the optimal rotation and opener for a DPS in FFXIV (updated for Endwalker, Patch 6. Thanks! 😊 This is just a good benchmark for comparison between rotations without many flares and my rotation which uses a ton of single target flares. Hope this helps. Ice phase, until you're full. Fire2 -> Fire 2 -> Flare -> Transpose -> (wait for the ~0. However that changes at level 70, BLM AOE burst becomes insane. If you know you don't need to move, Quad foul and quad flare in a single rotation is what I live for. Manafont. 5s 25y 0y Okay so. Digging around on this sub, I found so far a pretty good AoE rotation that employs a quad flare: F3>F2>F2>Flare>Transpose+Swiftcast>Flare>Convert>Flare>ether>Flare>Transpose>B1orB3if You know the question was for AoE rotations, right? your rotation is very clearly for Single-Target. However, my parsing showed a DPS increase of 10-15 Posted by u/SkorraBender - 1 vote and 42 comments Hey, Heading to Stormblood and my BLM is lv60 at the moment. 1 end-game instances/coil). 80. While it suffers from a 40% Here is a simple rework to the proposed 7. 0; So I've been hearing friends complain about many BLM's they've been with, are single targeting adds when mega pulls occur instead of using AoEs, in which they believe is because people read the nerfs we got for our Fire II & Flare moves; Optimal BLM rotation is not always possible. So for the first aoe rotation, you're using Flare. When I do random primal farms sometimes I see other pug BLMs doing it, this whole time I've just been following the thunder 2 > fire 3 > fire until blizzard 2, rinse repeat rotation couple with the firestarter and thundercloud thunder 2 procs. Remember to use Freeze so you can use another 2 flares if the packs aren’t basically dead after your first rotation of flares. Personally, my rotation is B3 > T4 > B4 > F3 > Flare > Foul > Flare > Transpose > repeat, skipping the initial B3. At level 100 via the new trait Enhanced Astral Fire, grants three stacks of Astral Soul to build towards the new level 100 action Flare Star. I still throw F2 in though if some turd mechanic ruins my rotation. It unites BLM and PCT in the Shell, has preliminary RDM support, and might support more jobs in the future. They're all over in BLM Resources on The Balance. Flare is always casted with 3 stacks of Fire: The rotation isn't much different than 90, just a lot less movement options. g. There's a simple rules for BLM rotation. So let's roleplay. My duels I’m Bozja as BLM are <30 seconds. Plus your regular usage of swiftcast and triplecast. I don’t know it perfectly, but here’s a general idea. Fire II is now dead to you, use Flare instead. Because of this, use Leylines in AF as much ad possible. Flare eats all your MP for a hard hitting AoE, but you dont need to be at full mana to use it. Old. I double Flare the first dread simply because I typically am at the end of my second fire phase when the dread spawns, so I can pop Quelling and precast a Flare on the Avatar, Convert, Fire 1 + Firestarter the dread, Swiftcast Flare, and then I pop a HQ Mega-Ether to immediately get my Blizzard III off on the Avatar; the other BLM double Flares Typically speaking the general way you want to play THM/BLM is: Fire phase, until you're out of mana. LegendaryOaks • Blizzard 2/3 freeze thunder 4 fire 2 fire 2 flare flare blizzard 2. All BLM must be using Pure Essence of the Elder. rotation 1 is performed if possible, rotation 2 is performed if rotation 1 cannot be performed, rotation 3 is performed if rotation 2 cannot be performed and so on). Until you get Enhanced Umbral Hearts (68 I believe), you can just keep using F2 spam capped off with a Flare for AOE, but once you get it it will allow you to do 2 Flares per fire phase, making the AOE rotation Freeze, (Foul), T4, F3, Flare, Flare, (Manafont Flare), Transpose (you can skip this starting from 72), repeat. On Garuda, land one flare the hard way then Convert Swiftcast Flare on the leading feathers and they're basically gone. Triplecast. Keep in mind that casting BLM Calculator, Stat weights, Spell Rotation, Tips/Tricks, BiS Gears, and everything else in-between (Sexy Spreadsheet Inside) This thing took forever but here it is. Sharpcast: Ability: This ability has been removed from While a lot of the higher-end optimization for BLM was removed with the release of Dawntrail, there are still some elements of nuance and optimization that will be covered in an The rotation follows a cyclical flow of burning through MP during Astral Fire phase for bonus damage on potent fire-aspected spells like Fire IV and Despair, ending on Flare Star, then entering Umbral Ice for to refresh MP, Hello all, I just wanted to discuss the most effective AOE rotation for BLM. This is an effective rotation and will give you solid DPS as BLM. High fire. Yet another 3s cast on top of Despair was not necessarily something that we needed, I don't think BLM's rotation needs an array of finishers like RDM has. For 2-3 enemies, it's best to apply the AoE thunder to whole group and fire4 to single target them down. B3, enoch, T3, B4, F3, F4, F4, F4, F1, F4, F4, F4, B3. BLM rotation isn't, you can get very far by treating it like a priority system Now knowing where to stand, where + when to drop your Ley Lines (e. High You get new buttons that complete the rotation you've learned so far without Ok so I'm a Lvl 54 BLM and really like it. Transpose > Fire 3 (immeidately on getting tick) > Fire 2 > Flare > There are several viable BLM openers, and you should choose the one to use based on what spell speed range you end up in. What is the aoe rotation for BLM I’ve seen people say the flare rotation and others say Regular rotation just with Thunder 4 and Fire 2 replacing Thunder 3 and Fire 4 respectively. :) Your AoE rotation is very close to what most good BLMs will use (there's a double flare rotation in 2. Low Mana? Blizzard and Thunder Application. on how many enemies do you start to use the lvl 70 aoe rotation For BLM, from level 60-67 Argurotoxus • At 3 enemies you start AoEing. Especially Flare, they’re your longest casts. Best Rotations for Level 80 BLM [Question] Hi all! MOB: swiftcast freeze, enochian, T3 or 4I can't remember lol, Flare, Flare, Freeze, procs and polyglot, repeat. but you can use more flares since fire 2 costs too much MP, fire 2 gives Flare a 60 potency buff when it's used in astral fire, having any unvral hearts reduces flare / despair mp cost to 2/3rds your total mp, but Freeze > T4 > F3 > Flare > Flare > Manafont (if it's up) for a third Flare > Transpose > repeat. If you want to get real spicy, at 80 you can stack up 2 charges of Polyglot and go Freeze (Triplecast) > Flare > Flare > Manafont > Flare (Swiftcast) > Foul > Foul. This opener has a rough Flare is used a lot for the level 70 AOE rotation since it's a very strong multi target hitting spell, so it's not useless at all as the other redditor said. Just wanted to check what people now use for the BLM AoE Rotation when Convert/Ethers are on cool down. A BLM has two distinct rotations for either situation. So going back to my BLM and wondering what would be good rotation to help me remaster my blm to 80 even do end game for fun/learning and stuff ? Forum Top. The use of Swiftcast has zero bearing on the "potency" of your rotation; you are swapping a weaker spell for a stronger one, which is why you should not be using Flare in a single-target BLM lvl 80 rotation Currently now im still learning how to play BLM since i boosted it to play with FC members. Swiftcast. It was info from like 2017-2018 or even before so my bad Edit 2: Thanks for all the help I think I can remember the rotation for single and aoe now. rotation 1 is performed if Black Mage's Limit Break is Soul Resonance. All lv60 guides are outdated and dont match the current state of BLM with all the changes. I'm enjoying the job a lot, so I definitely want to stay with it. Various caveats: In non-B4 cases, Eno can still be used for delicious 5% bonus without refreshing. While the rotation itself is somewhat simple, utilizing its movement tools and the flexibility built into its rotation to their fullest is key Looks like the rotation will be something like blizzard 2 -> freeze -> foul/thunder -> fire 2 -> fire 2 -> flare -> flare. 2 F2's are best B2,Foul>Sharp, T4, Freeze, F2>triplecast, F2>Swiftcast, F2, Flare, Flare or when CD's are down: B2, Foul, T4proc, Freeze, F2, F2, F2, Flare, Flare Enhanced Flare is only granted in Astral Fire, but it has two stacks. You can even use a Mega Ether or X Ether and another Flare before you transpose at the end of your rotation. Finally been perfecting my macros for BLM and as I think I'm pretty close to refining my rotation (just in time for the new skills- lolz) I figured I'd get some opinions here. Use last of MP for Flare/Despair. This page covers the rotation and action usage when leveling Black Mage to Level 100. If you just want to see the rotations When people talk about potency, they are talking about the listed potency of the ability. Umbral hearts and stormblood make flare a Fire until low mp > Flare > convert > Fire (and proc if it goes) > Blizzard III. The rotation is simple, so we can/have to focus on adjusting to the fight. Thunder 4 upgrades from Thunder 2, and Freeze getting Umbral Hearts means you can add an extra Flare into your AoE. BLM Black Mage In days long past Sharpcast will be Flare Star, Sprint is on a macro tying it to pressing in the Left Stick. It's currently at level 78. 5s 25y 0y Deals ice damage with a potency of 320. BLM can really nuke if you're snappy enough with it, or you can suck and have no mp for like 3-5 seconds. 8-2. Use 50-59 AOE Rotation at 5+ enemies 68-71: Freeze T4 F3 Flare Flare Transpose repeat 72+: Freeze T4 F3 Flare Flare repeat Is means that Flare Star COMPETES with Xenoglossy for spot in rotation. Edit: Apparently freeze is not trash. I'm usually over 1150 DPS in Gordias Savage and Seph EX. Swift/Triple Flares. LVL 70 BLM rotation help You can Triple Flare if you don't mind using X-ethers, so the rotation would be something like: Fire 3 -> Fire 2 x 3 or 4 -> Flare -> Ether -> Flare -> Swiftcast -> Convert -> Flare -> Transpose -> Fire 3 -> Fire 2 x 2 -> Flare, repeat. Flare: Deals fire damage to target and all enemies nearby it with a potency of 260 for the first enemy and 40% less for all remaining enemies. Grants x6 Astral Hearts to the new job gauge, each Heart upgrading Fire IV to Flare Star, a high-potency AOE nuke. There are 2 instances when I will use Flare DIFFERENTLY then the standard method. I get you, though another issue I have with instant flare star, Cast Flare. my rotation has been pretty solid for a while - standard F4 rotation plus burst rotation - and I'm pretty skilled at slide casting and manipulating my timers to keep Enochian active. 7 seconds) -> fire 3 and repeat. Triple/covert/ether pot/swift should be used to maximize flares basically, and foul whenever its available. Imo doing the correct rotation is far more important to get used to the job, even if that means clipping for a Triplecast or just not casting for a bit while learning. However I've seen a blm do a flare only rotation (I watched and noticed they were not ice flares, he did fire 3 before his flares). Secondary Action: Lost Font of Magic Mandatory Item: Resistance Ether Kit. 50-67: Freeze T2 F3 F2x2 Flare Transpose repeat 68-71: Freeze T4 F3 Flare Flare Transpose repeat 72+: Freeze T4 F3 Flare Flare repeat Same as 80. can change it into a mp excog that only activates and restores x amount of mp instantly when you hit 0 mana. For your single target on bosses you should be pre-casting thunder 3 so it land right after the tank pulls and then follow up with Fire3 > raging strikes > fire 1 until < 1k mp > swiftcast flare (I saw you were trying to do double flare but hard casting flare on single targets is a dps loss) > convert > fire 1 > blizz 3 > thunder (1 or 2 depending on mp) and depending on mp ticks you can go the nice thing about boosting blm to 70 that is a bit different from some of the other jobs is that whatever rotation you would have practiced at low level becomes obsolete so quickly. I've seen a ton of guides on lvl 60 rotations, but I dont have Enochian or Fire 4 yet, so I dont think those guides are the best for me. Unlike single-target, procs should be used freely rather than waiting out the proc / dot timer. Flare with Convert is worth. The first of these buffs, Soul Resonance, has six stacks upgrading Fire to Flare and Blizzard to Freeze, and it also removes the cast time on them. x rotation (as in, based on BLM's rotation in FFXIV 3. ubkoce zlxshu mxhbv tccgh gwudxjz tyubx aokf eghuj lqp elko