Unity urp quality settings e. I’m working on ingame options to adjust graphic settings and it’s working fine for many of the other settings. Shadow map resolution The resolution of a Light’s shadow map determines the size of its shadow maps. Features URP, HDRP and Built-in supported Old and new input system supported Lots of predefined settings (full list below) Mouse & keyboard, controller & gamepad, touch supported Edit and save key-bindings (supports the O Aug 3, 2021 · There are a few Project Settings that can impact your mobile performance. How to enable HDR Output To activate HDR output, follow these steps. Tip: If you want to have different settings for different hardware, you can configure these settings across multiple Universal Render Pipeline assets, and switch them out as needed. It is a general-purpose render pipeline that has limited options for customization. In Project setting => Quality I didn’t find anything about shadows, only graphics level, but in earlier Unity versions I could watch it. We now need to create a URP Asset that will tell our render pipeline what features and quality settings we want to use in our project. Jan 13, 2022 · Sorry if this question has been answered before. Le This page provides recommended URP graphics Quality Level settings for Low and High quality level values. This can help fine tune performance on devices with hardware that doesn’t perfectly match any of the quality levels in your Lets change quality settings at runtime in URP, HDRP and the Standard Render Pipeline in Unity. More info See in Glossary. May 25, 2021 · I have a bunch of real-time (on awake) reflection probes in my scene, and they work just fine on desktop and webgl. As a result, some settings that Built-In Render Pipeline A series of Jan 28, 2021 · Hello How can I set anti alias settings in URP? Setting Quality Settings does not seem to have any effect and the documentation has alluded me. Locate the URP Asset in the Project window under Assets > Settings. Even with shadow resolution cranked up all the way to 4K shadows still appear jagged, please see the screen below. 10f1 Target platform is Quest 2 Prior to using URP the standard pipeline was in use and 60+ FPS was constant without issues Using reflection probes (baked), global volume, mixed To configure the levels of graphical quality that Unity uses to render your project for different platforms, go to Edit > Project Settings > Quality. Almost Nov 27, 2023 · · Customize the URP settings through the URP asset in the project settings. i. This helps you get better performance for your project, especially on lower-end platforms. Adding the Asset to your Graphics settings To use the Universal Render Pipeline, you have to add the newly created URP Asset to your Graphics settings in Unity. Universal Rendering Asset Settings Let’s fix our URP Asset settings and go over what they do. I see this under URP Global settings and Quality settings. With VR, it will give us the capabilities of optimizing our Mar 10, 2024 · The folder is from the URP template. Depending on your project or the platforms you target, one or all of the following might have the biggest effect: Which rendering path you choose How much Control URP Quality settings through code Unity has several preset levels of Quality settings and you might add more to your project. Dec 23, 2024 · Hi. URP provides artist-friendly workflows that let you quickly and easily create optimized graphics across a range of platforms, from mobile to high-end consoles and PCs. Nov 11, 2025 · Create a new pair of URP assets From the Unity menu, select Assets > Create > Rendering > URP Asset (With Universal Renderer) Configure Render Pipeline asset Select the Pipeline asset you just created and tweak the Rendering, Quality, Lighting, and Shadows settings, removing or reducing things unnecessary for the look and feel of your project. 1f - URP and the text… Jan 2, 2022 · Turn off vsync in the quality settings Use the BAKED lit URP shader whenever possible for anything that is static and does not need relighting. How to change Unity Quality Settings during runtime | URP | Settings Menu Unity The Game Guy 8. I quickly messed around with unreal. Graphics quality settings in URP Approaches for using a URP Asset or the URP Config package to change the quality settings of a project. And some of the time the required values are sealed and/or can not be Jun 8, 2021 · I really like the flexibility of changing the graphics quality with different URP/LWRP assets. If I choose “Force On”, Does it set the type of filtering used for all textures. To use URP, you need to add the newly created Universal Render Pipeline Asset to your Graphics settings in Unity. Enable or disable these features to reduce GPU and CPU performance costs and to improve visual quality. Settings needed to be runtime accessed are scattered everywhere; on various renderer assets, built in systems (QualitySettings, GraphicsSettings, etc), components that live in scenes etc. You can use this method of changing particular URP Asset properties in conjunction with changing quality levels to fine tune the performance of your project for different systems without the need to create a quality level for every target hardware configuration. Where is MSAA? Open the Graphics Settings window by navigating to Edit > Project Settings > Graphics. This seems to have no effect on the rendered image, but through the inspector the Anti Aliasing (MSAA) does. I’m requesting for help. is there somewhere kind of a best practice I can follow to achieve the maximum quality? I assume real-time lighting is still a no go, even with the quest 3? For more information on the available settings, see the MSAA setings in the URP Asset. 2. The section contains the following settings. Use the SIMPLE LIT URP shader whenever possible for anything that needs lighting Set quality setting to as low as possible (reduce texture quality) Use lods for all meshes URP splits its quality settings between Project Settings A broad collection of settings which allow you to configure how Physics, Audio, Networking, Graphics, Input and many other areas of your project behave. Our current understanding for the ask is to remove the soft shadow special handling, which we have concerns about the performance impact it may imply. See in Glossary (URP) Config package to control some of the settings of URP. Aug 27, 2021 · Hi all, first post ever I think. Unity lets you choose from pre-built render pipelines, or write your Universal Render Pipeline Asset To use the Universal Render Pipeline (URP), you have to create a URP Asset and assign the asset in the Graphics settings. Given how important quality settings are, my team is trying to incorporate this feature as a UI markdown to give low-end devices a better chance. More info See in Glossary and the URP Asset to allow for more versatility in the quality levels your project has. Predefined values for different Quality Levels In a single frame, some elements can require differing Shadows in the Universal Render Pipeline The Universal Render Pipeline’s Lights can cast shadows from one GameObject onto another. We’ll highlight the steps for where, and how, you can adjust quality settings for URP to suit your project, the different capabilities of the rendering paths available in URP, mobile-specific tips, and more. Is there a standard/recommended way to do that? I guess, at Use the Advanced Graphics Settings for URP from JiRo Ent. Here’s a few quick details: Unity version 2020. Mar 21, 2024 · Heyo, Bit of a basic question but I’d really like to get some more testing in with APVs on mobile VR: I saw that the per-vertex quality was released in 2023. Depending on your project or the platforms you target, one or all of the following might have the biggest effect: Which rendering path you choose How much Jul 20, 2024 · The manual section Quality Settings in URP states: URP splits its quality settings between Project Settings and the URP Asset to allow for more versatility in the quality levels your project has. 2, but couldn’t find the setting anywhere or in any documentation, threads or any information pointing to where it might be. From what Ive found theres settings in many places but the configuration makes sense, you set an URP asset for a profile, that URP asset has a Renderer Setting asset. To configure the levels of graphical quality that Unity uses to render your project for different platforms, go to Edit > Project Settings > Quality. 3. It is a scriptable object that inherits from ‘RenderPipelineAsset’. Go to Edit > Project Settings, then find the Quality tab. . These settings approximately match the performance of the equivalent Low and High default presets in the Built-In Render Pipeline. Use the URP Quality Settings from ALIyerEdon on your next project. on your next project. The Universal Render Pipeline (URP) is a prebuilt Scriptable Render Pipeline, made by Unity. So I figured maybe it was a typo and I’d wait for 2023. In general with bad shadows the first thing to do is increase resolution, increase cascade count, and/or decrease shadow distance. One thing I tried was using QualitySerttings. More Universal Render Pipeline Asset Any Unity project that uses the Universal Render Pipeline (URP) must have a URP Asset to configure the settings. Oct 31, 2023 · URP, or Universal Render Pipeline, is a rendering system in Unity designed to provide high-quality graphics across a wide range of platforms while keeping performance in mind. Just make it yourself and add your URP renderer/render asset (referenced in quality or graphics settings, if you don’t have it, make one) and add it there. In the Quality tab, look for Rendering, and find the Render Pipeline Asset. Oct 20, 2023 · How to set up URP for a new project, or convert an existing Built-in Render Pipeline-based project to URP A comparison of URP and Built-in Render Pipeline Quality settings Lighting in URP, namely lighting a new scene, managing shadows, Light Modes, Light Layers, Light Probes, and more A comparison of URP and Built-in Render Pipeline shaders URP splits its quality settings between Project SettingsA broad collection of settings which allow you to configure how Physics, Audio, Networking, Graphics, Input and many other areas of your project behave. As a result, some settings that Built-In Render Pipeline A series of Optimize for better performance If the performance of your Universal Render Pipeline (URP) project seems slow, you can analyze your project and adjust settings to increase performance. My system is a 6 Core Core I7 with an AMD Radeon RX 5700 XT GPU. Navigate to Quality > HDR and enable Mar 19, 2025 · URP tutorials Finally, in case you missed them, there are two recently released URP tutorials on the Unity channel: URP Quality settings: This video shows you where to find all of the configuration options available with URP, including those for URP shaders, render paths, shadows, global illumination, post-processing and Renderer Features. For whatever reason I seem can’t get good quality soft shadows in v6 URP. On android, however, whenever I change scenes, reflective materials are all just black until I toggle the quality level (QualitySettings. Reduce or disable Accelerometer Frequency Unity pools your mobile’s accelerometer several times per second. Select you URP Asset correlated to the quality setting you’re currently using Under Lighting Main Light = Per Pixel : The other option is to set this to Disabled, which will prevent our main camera from rendering. I tried to achieve this using the UniversalRenderPipelineAsset provided by GraphicsSettings. URP splits its quality settings between Project Settings A broad collection of settings which allow you to configure how Physics, Audio, Networking, Graphics, Input and many other areas of your project behave. They emphasize the position and scale of GameObjects, which adds a degree of depth and realism to a Scene that could otherwise look flat. Nov 8, 2024 · Hi! I’m developing a custom shader for a game using URP and Shader Graph. The URP was developed to provide optimized performance for developers who are targeting a wide range of platforms. I’ve now booted up the Unity 6 Beta, gotten my The following examples show how to use API to change Quality setting levels and the active URP Asset, and how to change specific settings in the URP Asset at runtime. I read one High Dynamic Range (HDR) Output High Dynamic Range content has a wider color gamut and greater luminosity range than standard definition content. Please help. URP can output HDR content for displays which support that functionality. I’m getting ready to make it possible to change the visual quality of the game (preferably with a scriptable object) from within the game, and I was wondering what the best way to do this with URP would be. 17f and I don’t see MSAA anywhere. As a result, some settings that Built-In Render PipelineA series of The HDRP Quality settings panel allows you to edit values for specific HDRP Assets Using the current Quality settings parameters Unity uses the settings defined in both the default HDRP Asset and in the Quality settings during the rendering. Find graphics quality settings in URP URP splits its quality settings between Project Settings and the URP Asset to allow for more versatility in the quality levels your project has. URP Global Settings If a project has the URP package installed, Unity shows the URP Global Settings section in the Graphics tab in the Project Settings window. · Adjust rendering features, quality settings, and other parameters to match the requirements of your project. I can’t count the number of times I’ve googled settings only to find 4 year old blog posts… which thankfully are still generally a good starting point. However, if you remove the URP asset from Quality settings, then you should be able to change URP asset in Graphics settings without any problems Control URP Quality settings through code Unity has several preset levels of Quality settings and you might add more to your project. Sep 22, 2025 · Approaches for using a URP Asset or the URP Config package to change the quality settings of a project. The primary settings I need to change are Postprocessing HDR(on/off; currently only using Configure for better performance You can disable or change Universal Render Pipeline (URP) settings and features that have a large performance impact. Is this the expected behavior or have a got some settings wrong? Unity 2023. This is where you can make performance better on lower-end hardware or make graphics look better on higher-end hardware. In this mode, Unity uses baked shadows for every GameObject that has the Contribute Global Illumination A group of techniques that model both direct and indirect lighting to provide realistic lighting results. Control URP Quality settings through code Unity has several preset levels of Quality settings and you might add more to your project. To accommodate different hardware specifications, you can switch between these levels and the associated URP Asset from C# scripts. Oct 21, 2025 · Unity provides a variety of performance-related features and settings in its Universal Render Pipeline (URP) Asset settings. I’m working on a PC game and I’d like to make several different graphics quality levels and automatically set the recommended level based on the user’s hardware. The Quality tab contains the following sections: A: The matrix of Mar 30, 2021 · Use the URP Quality Settings from ALIyerEdon on your next project. Here is what I get with the URP sample scene: Unity 2022. I have a menu button, which sets a Quality and expected behavior is to apply the desired URP asset as well. The following examples show how to use API to change Quality setting levels and the active URP Asset, and how to change specific Feb 19, 2024 · The rest of this post focuses on the project and quality settings available with URP. I can see that choosing low quality asset removes shadows, choosing high quality asset adds shadows. Apr 7, 2022 · Hi, I’m new to Unity and was going through the Quality Settings to understand how they are setup in URP. Unity lets you choose from pre-built render pipelines, or write your Aug 5, 2023 · Many things required to making a basic graphics settings screen with URP are not publicly exposed; you have to use reflection to access them. Go the Project Settings > Quality and set the Shadowmask Mode property to Shadowmask. If you don't, Unity still tries to use the Built-in render pipeline. Which makes no sense, why would you need shadow resolution almost 4x over actual viewport resolution to get nice shadows? I Jul 6, 2021 · Hello everyone, I’m trying to improve graphics in my game, but I don’t know how to improve shadow’s quality, they are so quad. while lighting is so much better, everything else to me seems super messy I returned to unity for the time being. It works properly in editor. The problem I have is with Post Processes, those are defined in a GlobalVolume GameObject placed in a scene and will be Use the URP Quality Settings from ALIyerEdon on your next project. Take note of the URP asset you are currently using. The options are Disabled, Per Texture and Forced On (ie, always enabled). A higher quality usually results in a lower frame rate. In the Project view, right-click the Assets folder and choose Create > Rendering > Universal Renderer Pipeline > Pipeline Asset (Forward Renderer) and name this new Asset URP_High. This video explains what’s available in the URP Asset, including settings for This page provides recommended URP graphics Quality Level settings for Low and High quality level values. When you create a project using the URP template, Unity creates the URP Assets in the Settings project folder and assigns them in Project Settings. 4. Thank you for your time! Jul 13, 2024 · For instance, I’m using the Unity Profiling tool to measure postprocessing time with Bloom effect on Quest 2. Nov 27, 2023 · How to add URP to an existing Built-in Render Pipeline project Converting the scenes of an existing project Converting custom shaders Comparing Quality options between the Built-in Render Pipeline and URP (low and high settings) How to work with URP Quality settings Lighting in URP URP shaders for lit scenes Camera light limits when using the URP Forward Renderer Rendering path comparison The Built-in Render Pipeline is Unity's default render pipeline. 15f1 Quest 2 Settings: URP Forward, MSAA 2x, Shadows OFF, Linear color space, OpenGLES3, Oculus Multiview mode CPU Time (without GPU Usage module enabled) We now need to create a URP Asset that will tell our render pipeline what features and quality settings we want to use in our project. We are using Unity2019. The URP Asset controls several graphical features and quality settings for the Universal Render Pipeline. I’m wondering what versatility this offers? Why not consolidate the Quality settings in the URP Asset? There’s a lot of fracturing of data across various assets, settings, configurations in URP To configure the levels of graphical quality that Unity uses to render your project for different platforms, go to Edit > Project Settings > Quality. Find this utility tool & more on the Unity Asset Store. As a result, some settings that Built-In Render Pipeline (BiRP) listed in the Project Settings Quality section have moved or changed, or no longer exist. Update graphics quality levels for URP This page provides recommended URP graphics Quality Level settings for Low and High quality level values. Unity has several preset levels of Quality settings and you might add more to your project. The High Definition Render Pipeline (HDRP) is a Scriptable Render Feb 10, 2021 · If you have URP Asset set in the Quality settings - it will override the one in Graphics settings. It is intended to look scratchy, almost drawn on. Aug 15, 2019 · In order to increase the pixel light count in URP here is what you have to do: First, determine which URP asset your project is using. Learn how to maximize your VR performance and Mar 12, 2024 · When the graphic quality is changed at run time the texture resolution does not change but other quality settings do. Unity automatically adds the package files in the package cache as they are a dependency of URP, but you must make a copy of them in your project before you can use the package. May 12, 2021 · Here is what I have: In Player Settings - Quality tab, for each of the quality set I assigned a different URP asset. Set the Scriptable Render Pipeline Setting field to None. Many projects still have poor settings, especially with the Universal Render In this Unity tutorial, we’ll explore why default URP shadow quality is lower in Unity 6 and what settings we can tweak to fix bad shadows and get better, sharper lighting. Universal Render Pipeline Asset To use the Universal Render Pipeline (URP), you have to create a URP Asset and assign the asset in the Graphics settings. Note: On mobile platforms that don't support the StoreAndResolve store action, if Opaque Texture is selected in the URP Asset, Unity ignores the MSAA property at runtime (as if MSAA is set to Disabled). It’s best to use lower quality on mobile devices and older platforms, to avoid having a detrimental effect on gameplay. I do have a URP asset assigned to Project Settings → Graphics → Scriptable Render Pipeline Settings It seems like it wants the same asset assigned? Thanks for any info you can provide. Light Layers only work with 3D Jan 6, 2023 · Links: Asset Store, Manual A settings template with one unified interface for all render pipelines (URP, HDRP, Built-in) and input systems (old and new). Sep 29, 2022 · Hi devs! Making a graphics and quality settings menu is a very important requirement for PC games; and is fairly tricky to make with SRP. Disable this if it’s not being used in your application, or reduce its frequency for better performance. Oct 22, 2024 · Soft Shadow Quality setting in the URP Asset should still work to enable soft shadow. The larger the shadow Mar 14, 2022 · Hey guys - I’m pretty new to using URP with VR and would like some information/opinions on my settings to see if I can resolve the performance issues I am getting. However I’m not sure what would be the best way to figure out what quality level should be set for what hardware. The following examples show how to use API to change Quality setting levels and the active URP Asset, and how to change specific Nov 28, 2019 · Dear community and unity team, I’m trying to build a settings screen for our game and would like to have individual settings for anti aliasing and shadow resolution that would need to be set from a script class. After “fixing” it by cycling quality levels, If I Dec 1, 2021 · So, with that being said, here comes the ProblemAs i said if i wanna keep High Quality Preset but also wanna remove Vsync option for exaple, theactual preset sets to CUSTOM, but it also sets the URP_Custom settings and thats a problem because it has many different options that i cant access to them in-game 7702045--964645--4. As a result, some settings that Built-In Render Pipeline A series of Jul 26, 2024 · The simple question is just… how to change MSAA programmatically? I have the UniversalRenderPiplineAsset available but I can’t see how to get into the “Quality” box programmatically. Only jumping to 8K shadow resolution makes the shadow edges nice and smooth. It currently takes 12 hours to do lightmapping on a scene with 170M texels and the results are significantly worse than realtime lighting. To this end, I’ve implemented a custom unlit shader that recreates shadows and lighting using a procedural cross-hatch texture- it’s applied to each material in the scene. Mar 30, 2017 · The manual says this about the “Anisotropic Texture” option in the quality settings: Anisotropic Textures This enables if and how anisotropic textures will be used. I’m trying to find a reasonable balance between quality and lightmapping time. SetQualityLevel), and then they appear correctly (looking the same as other platforms). Universal Render Pipeline cross-platform rendering example. Mar 7, 2021 · Lightmapping has a large number of settings with many of them having a huge range of possible values. The URP Global Settings section lets you define project-wide settings for URP. Profiler markers The following table lists If we want to get the most out of Unity and optimize our performance, we’re going to need an efficient way to display lighting and shadows. The behavior works in editor (as in we’re able to see visual differences and benefit from FPS boosts), but not in the WebGL build. Light Layer Names (3D) Use this section to define the names of Light Layers. renderPipelineAsset, but it does not have a setter for the mainLightShadowmapResolution Universal Render Pipeline Asset To use the Universal Render Pipeline (URP), you have to create a URP Asset and assign the asset in the Graphics settings. The best way to do this is through the Universal Render Pipeline (URP). The following examples show how to use API to change Quality setting levels and the active URP Asset, and how to change specific Nov 18, 2020 · Project Settings → Quality → Rendering → Render Pipeline Asset What is this field for? I don’t see any explanation in the documentation. Use the Unity Profiler to analyze your project You can use the Unity Profiler to get data on the performance of your project in areas such as the CPU and memory. Bilinear or Trilinear? Does it also set a minimum Aniso level In this detailed guide, we dive into the best settings and optimizations for the Universal Render Pipeline, tailored specifically for VR development. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. 14, URP, and the pipeline asset has been assigned in the Aug 24, 2020 · In this video, we’re going to show you seven ways to optimize your Unity project to maximize performance in Unity 2020 using the Universal Render Pipeline. The Quality tab contains the following sections: A: The matrix of Nov 11, 2025 · Create a new pair of URP assets From the Unity menu, select Assets > Create > Rendering > URP Asset (With Universal Renderer) Configure Render Pipeline asset Select the Pipeline asset you just created and tweak the Rendering, Quality, Lighting, and Shadows settings, removing or reducing things unnecessary for the look and feel of your project. If you don't, Unity still tries to use the built-in render pipeline. jpg1162×1080 112 KB Dec 8, 2021 · I have installed latest version of URP on Unity 2021. Now when this scene loads, Unity detects the system’s total graphics memory and sets the URP Asset properties accordingly. May 13, 2013 · Any idea how to enable/disable shadows and set shadow quality (high res, etc…) at runtime? Such settings don’t seam to be in QualitySettings and can only change projection, cascades, and distance. antiAliasing, setting it to 0, 2, 4, 8. Activating URP, HDRP, or a custom render pipeline based on SRP To set the active render pipeline to one that is based on SRP, you must tell Unity which Render Pipeline Asset to use. I have created no functionality of depth checking, so this issue is entirely a default See in Glossary (URP) settings and features that have a large performance impact. The Quality tab contains the following sections: A: The matrix of Sep 28, 2022 · I also wish Unity would include decent default URP Quality settings for the Quest 1 and 2 (or even Low/Med/High for each). We'll learn how to control and change quality settings of your game using a dropdown menu. 83K subscribers Subscribed Get an overview of all of the configuration options available with the Universal Render Pipeline (URP) in Unity 6. The following examples show how to use API to change Quality setting levels and the active URP Asset, and how to change specific settings in the URP Asset at runtime. · GitHub Its a pain to workaround this when independent graphics settings (Shadow Quality, etc) are a staple of every PC game URP splits its quality settings between Project Settings A broad collection of settings which allow you to configure how Physics, Audio, Networking, Graphics, Input and many other areas of your project behave. These settings approximately match the performance of the equivalent Low and High default presets in the Built-In Render Pipeline A series of operations that take the contents of a Scene, and displays them on a screen. You cannot swap URP Assets for other types of render pipeline assets, though. To accommodate different hardware specifications, you can switch between these levels and the associated URP Asset from C# scripts A piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. Unity is still one of the leading Game Engines for XR (Virtual Reality, Augmented Reality, Mixed Reality, etc). Configure for better performance You can disable or change Universal Render Pipeline (URP) settings and features that have a large performance impact. You can change some properties of the URP Asset at runtime with C# scripts A piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. Good starting point here: Exposes some Unity URP graphics settings that are (for some stupid fucking bullshit reason) private. I also see that camera if selected in Quality These settings control the quality level of the URP. igxoge ofhywkae svqd cdfyrf pgx yunmnz bya hkqb yxxtnln neqfut rcxgf jdmqp show rbp jpjm