Lae zel feat level 4 reddit. 80-90% hit consistently.

Lae zel feat level 4 reddit. She can't be moved or removed.

    Lae zel feat level 4 reddit The main stat you care about is STR. Make sure to check her proficiency/gear. Final Builds: I know some like to go for a 1 level dip for that final level in say War Cleric or Barbarian or what have you, but I'd rather have that 4th feat considering 2H weapon users already have so many must-have feats. I don't want to change her class or anything, just want to know what abilities and feats will make her the best fighter. i played him as a true duelist, flipping around, disarming people and throwing them to the ground with athletics expertise. It gives +5 initiative and you cannot be surprised. Finally, Lucky is one of the best feats. Maybe not the best build but it’s very effective and fits Lae’zel nicely. So the strength barb gets hit slightly more often, but the unarmored barbarian should get hit exactly as often as Lae'zel. Maybe even going Thief 4 into caster 7 warrior 1, you trade 1 feat for 1 level 4 slot. Always 45% or lower it seems no matter what. Very satisfying when I managed to push their leader off and she took 39 damage from the fall. BM with all its maneuvers seems more fitting for a lithe-build fighter like Lae'zel. If you have a 2 feat or 1 feat 2H build that can only accommodate one damage feat, then GWM is better for non-Paladins. Just keeping everything pure for my first run. In my current playthrough, I've just hit level 4 with Lae'Zel. There's 2 reasons for wanting hybrid throw/melee: first, I want to have the silver sword equipped (for RP reasons and the great gith bonuses), and secondly there are a number of fights in act III with low ceilings that are harder for throws. She uses medium armor, though I don’t know if light armor would be a better option. Besides that sounds like a fun and great build. With precise shot and 21 str, you can land those hits and deal a lot of damage. you really shouldn't be taking GWM at level 4 basically ever even on easy difficulty lmao. Imo the canon low to mid tiers are Astarion (don’t have much in terms of feats or statements with him before the game, but he’s definitely got plenty of tricks up his sleeve and is capable) Lae’zel (definitely pretty skilled but still pretty green judging by what we know, so around level 5, maybe 7 if we’re generous) Minthara (we don If you get 3 feats, I'd go with the standard great weapon mastery, ASI Charisma, and savage attacker. I'm at level 4 with my main a sword bard covering all the sneaky/stealie and face stuff (only a little cc like faerie fire and hold). Assemble a party of champions and master the art of Formation Strategy. Those dice on Gale really help. I save first level slots for the Shield spell, which makes me feel ok about rocking the Psionic Ward Armor even though it has lower AC. EK 6 makes you caster level 2, so you can get up to 4th level spell slots this way. Astarion Githyanki by nature are violent and blunt so Larian have nailed the personality for Lae'zel. Im on Explorer as its my second time playing (though i am on act 2 and specifically avoided lea’zel so i could save her as the other time i tried she ended up dying i also only maade it half way through act 2 on my first play through and restarted because there were things i forgot to do) So at level 4, getting ASI and put that stat to 19, or get a feat that gives a stat as well, and put it on 18, are actually the same thing, plus, you get a feat. Also learns Crusader's Mantle And lastly, you get your 3rd Feat and don't lose one if you stay pure Paladin Lae'zel - EK Fighter Gale - Div. At level 10, open Fighter. Level 8 is the only real consideration i would give cause you can be 20/22 STR Astarion potion + hag hair. It is probably more combat effective to push to Ranger 4 and 5 after Cleric 2, but this delays Actor by one level (lvl 6). She kills with 3 swings of her greatsword. No wasted attribute points this way. Legendary D&D 5e magic items intended for level 20 characters do not go to +4 to hit. So, for strength characters, I now aways get the extra jump feat, that also give me one strength. One thought is to do a 6 Paladin (vengeance)/ 2 barb (for reckless)/ 2 Fighter (for action surge). Any suggestions on dual wielding weapons would be great. Although it was on balanced I made a squad of Open Palm Monks at level 4 that took down the Githyanki. For example, imagine if your level 12 party had to face 4 level 12 githyanki battlemaster fighters. It's best features, the 18-20 crit range at 15th level and the survivor feature at 18th that lets you heal every round under half health, are locked behind the level cap at 12th level. Sharpshooter for Astarion and anyone else using bows Shield Master and Sentinel for Minthara, Shield, and any other sword-and-board characters Delaying the extra attack from Warrior by one level is offset by the War Priest charges. Presumably multiclassing into ranger still gives favored enemy, so it can be picked up through multiclassing - making it a great 1 level dip. Nah. Martial Adept kinda stinks. This is literally their Lore class and sub-class pre-selected by the game. Feats in order will be Tavern Brawler, Savage Attacker, and ASI for 20 Strength. Also can confirm, Lae'zel makes for a great ranger. She can't be moved or removed. My favorite build for lae’zel is 4 Wild Heart Barb / 8 battle master. I've taken her down the GWM path before not really giving it much though or looked at her stat allotment much at all. Menacing attack and Riposte make you much more likely to get an attack off with her reaction (menacing will have the enemy run away, and riposte gives a counterattack if the enemy misses). If you're going to put Lae'zel in heavy armour you can ignore this and go for GWM. Position her at a chokepoint and use polearm master plus sentinel plus maneuvers to stop enemies from passing. Being able to get advantage on saving throws is a godsend for Act Three. She's also plenty handy with a bow. This is a way to get to level 4, and significantly powerful, so that you can start to tackle the encounters in Honour Mode without worrying about your party being wiped out. It’s what my Tav is using in my honour mode rn :) losing the extra attack is a shame, but 3rd level spells + another invocation still makes it worth it, especially with Paladin. She is my main fighter/tank and I want her to be dual wielding. Thinking of bringing her back on the team (lvl 6) and curious on a good set of levels for her. What you lose for not going all the way to level 12 EK: War Magic (7), Feat/ASI (8), Indomitable (9), Eldritch Strike (10), Third attack (11), Feat/ASI (12). Lae'zel rolls high on initiative and gets first turn, I then pull out the bow and proceed to knock everyone in the water with Ranged Pushing attacks. Combine with helmet of arcane acuity and mystical scoundrel ring for the most broken combo of the game 413 votes, 76 comments. I mainly use him to ambush opponent, when possible sneak melee, else sneak ranged. Reading online most advice is to go with savage attacker - but some do say more strength to 20. Hit 18 Strength at around level 4 thanks to Tavern Brawler and Ethel's toupee. You should be at Strength 20 at this point. You get less HP as a wizard and your Second Wind stops scalling. Two medium weapons, preferably with extra damage, ring or two with extra damage, psionic power of extra damage, potions that give extra damage you get the idea. By then the battle is basically won. You'll end up with a feat every ~4 levels (depending on class, and whether or not you multi-class). So dumping STR isn't an option So there are some options: 11 EK 1 Wizard 11 EK 1 War Cleric X EK Y Abjuration Wizard (here I have no clue about the split and timing when to add what level) Deekin (no feat) + Briv (50% 1 skip) + Lae’zel (2 feats and 6 stacks) is clearing ~9 areas a minute with click damage and ~6 areas a minute with champion damage. So, split the points between the two here. Its also fair to note that since mindflayers are the main antagonist, Lae'zel will probably have unique dialogue and tight ties to the main plot. With a little bit of a dip into fighter, probably 3 to 4 max. You can test this yourself leveling Astarion to lvl 3, his path is defaulted to arcane trickery. Cost: 250 Lute Strings Complete: Area 75 Reward: Gold Lae'zel Chest & whatever Azuth's Favor you earned Info: Lae'zel starts in the formation. It gives proficiency and expertise in Deception and Performance. That said. Complete: Level 50 Reward: Lae'zel + whatever Azuth's Favor you earned Info: No restrictions. Single-classed fighter can absolutely be a powerhouse. Wyll - I increase dexterity and charisma. The official subreddit for discussing Idle Champions of the Forgotten Realms, a Dungeons & Dragons strategy video game that brings together D&D characters from novels, adventures, and multiple live streams into a single grand adventure. I use Shart to guard my Warlock and Astarion, and send Lae'zel leaping off to cause havoc and draw focus. You'll put your last two levels in Fighter, and pick a subclass at level 3. But the accuracy drop from GWM at level 4 sure are annoying. The Defense Fighting Style helps a bit there too. First Variant: Together, We Might Survive. Hi my Paladin is now lvl 4 and has St 16 der 10 kon 16 and Charisma 16 Should i use +2 on strengh to get it to 18 or use the feat for great weapon Mastery with -5 to Hit but +10dmg ? Archived post. I get to lvl 4 in 1 hour, 28 minutes. She's right next to you now and you literally shat yourself. I ended up benching Lae’zel once I got Minthara. In the early game, let's say level 4 for first feat, GWM is about even with ASI even without applying any bonus to hit, and that's before taking into account of GWM: Bonus Attack or the ability to toggle the effect to suit your need. But once that's fully online, we can start to add in some damage dealing capabilities. You know this is the default path because at level 3 Lae'zel and Karlach Default sub-class is BM and Wild Heart. I don't see much point in pumping INT for an Eldritch Knight. Moreover, fighters get access to an extra feat earlier (level 6), for a total of 4 instead of 3, making them really reliable and versatile by late game. I've tried both Lae'zel and Astarion and Lae'zel puts out more damage by level 3, and way more damage at level 4. 80-90% hit consistently. New comments cannot be posted and votes cannot be cast. So at least Monk 6 for the extra unarmed damage, rogue 3 for thief. Disregard it entirely, it's now impossible to get 5th level spells and Extra Attack on the same character, or 4th level spells and 4 feats. 20 STR ASI at level 6, PAM at level 8 and GWM at level 12 is the path IMO. But, realistically, I think Cleric 2 / Ranger 4 is what I will be taking into my Honor Mode Lae’zel attempt. The only character I'm struggling with is Lae'zel. She is also my weakest party member by a country mile due to her MAD. I’m now level 8. To match Lae'zel, with 2. BTW, I'm level 7 in Act 2. Lae'zel can benefit greatly from great weapon feat, especially of you can force criticals via hideous laughter, sleep or hold person. Not sure what to do with Gale. I’d like for her to be the main DPS (outdoing Astarion) and rather than being tanky, have her dodge any attacks instead. Her role is keeping enemies where they belong: near her and away from everyone else. ) Yes in most scenarios. you can do this at level 4 by rolling 17 str (dump another stat like cha or wis, or compromise on con for now,) and combining with a certain act 1 quest reward, and Slot 4 Deekin Overconfidence Spec: Boss Wants Speed Havilar Requires Dembo out and Fiends in an area to function Hew Maan Walking Lessons, We're a Treant!, The Path is Clear Slot 4 Lae'zel No Time To Explain, Hurry Up! I also would really like to stay true to Lae'zel's vibe (melee combatant). I am in Act 3 and I have kept Lae'zel as a fighter. If Karlach is doing your damage then maybe build Lae as a sentinel to guard her back. im thinking of doing something similar, had a character who actually got to level 12 in a campaign as a swashbuckler 6/battlemaster 6. gtlsg zkdwo maoqw dyzzg swds wyjj pnytw bil dphih pyuhzpr zwfu mltaduy szgrak ajnjqyl gmpm